Mobile 3D Graphics with OpenGL ES and M3G

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This book teaches readers how to write real-time 3D graphics applications for mobile devices. The authors cover the two major programming interfaces, OpenGL ES (Embedded Systems) and M3G--which enable the 3D graphics on state-of-the-art cell phones, GPS systems, and even the Wii. Readers will draw upon the techniques presented in the discussions of OpenGL ES to further their design skills in many real-world M3G implementations.

Merchant: eBooks
Categories: Computers